Legions Players

June Legions Update is Live

Posted by BugsPray in General on Tue, 30 Jun 2009 17:21 UTC

I'm going to let Dynamic_Derek do all the explaining:

Today is a very special day for everyone here at InstantAction, especially the guys on the Legions team.  The update at 8:30 am PST has been a long time coming, and when you see everything we've included, you'll see why.  We've put a lot of long hours into this update and are extremely proud to present to you all of the following changes.  I hope you enjoy them as much as we enjoyed creating them.  :)

June 30th Update:

General Gameplay
-player collision damage added
-raised first-person camera position for all classes slightly
-tweaked classes a bit (mass/thrust/overdrive)
-added several new loadouts for each class
-general weapon balance
-added observer mode
-added a fix for the hot-swap exploit

Click "Read More" to see the full list of changes.

Missions
-added forgotten mission
-fixed some remaining mission issues   
    Core:  removed excess particle effects which reduced performance
    Blade Run:  fixed terrain underneath buildings which appeared to be floating.
    Quarry:  removed smoke effects to improve performance, changed both bases to neutral blue color
    Mirage:  fixed texture snapping on two buildings and made both bases red
    Frostbyte:  smoothed the terrain in places where it would force you into buildings and added snow piles to improve overall flow.-tweaked flag physics

Flag
-added glow to the flag to improve visibility
-fix some issues with item class, hopefully addresses some of the flag warping problems
-if you toss the flag out of bounds (OOB) or die from OOB grid while carrying the flag, the flag will get bounced toward the mission area

Laser Rifle
-laser rifle no longer does damage over time
-laser rifle now has limited ammo
-laser rifle now has damage falloff after the ideal range of 500 meters up to a max range of 1200 meters
-laser rifle no longer needs to be charged, but instead drains all energy when firing
-damage is now based on energy used to fire
-players can now jet while using the laser rifle
-fixed a timing bug in the beam Projectile that was causing a delay before the initial shot appears

Rocket Launcher
-specialist no longer has remote detonation
-specialist rockets can now be triggered to accelerate by holding the trigger
-added self impulse to area damage (buff for rocket jumps)

Chat
-fixed a ton of bugs with chatting
-enabled flood protection
-added new quick chat voices
-added yes/no to team chat
-added thank you/your welcome to global chat

IFF's and Trails
-changed critical status color to orange
-switched trail colors to act like IFF's (orange = enemy, blue = friend)

Systems
-added player customization options for skin and helmet
-updated to a new version of FMOD
-fixed some lingering sound issues
-fixed several crash bugs that account for 90% of all 510 errors
-changed in-game game lifecycle (observer/team switching/match start/etc.)

Dedicated Servers
-
Added a second "small-map" dedicated server to all regions
- Placed Forgotten in the 32-player servers
- Added a "middle-sized" map server to all regions which includes Mirage, Core, Zenith, and Forgotten

Original blog post: What An Update!